| Icon |
Name |
Description |
First Upgrade |
Second Upgrade |
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4 Faced Platform |
The 4 faced platform is an expander piece for placing other turrets on, arranged in a pyramidal formation. |
n/a |
n/a |
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6 Faced Platform |
The 6 faced platform is an expander piece for placing other turrets on, arranged in a cubic formation. |
n/a |
n/a |
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Laser Turret |
The level 1 laser turret fires a single laser charge over a short range, eliminating a single target shell. |
The level 2 laser turret upgrade fires a double burst shot, effectively laying down twice the damage. |
The level 3 laser turret upgrade fires a high velocity pulse with a long recharge time, eliminating a single target shell from anything in it's path. |
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EMP Turret |
The level 1 EMP turret drains its target's energy, slowing it down to three quarter speed. |
The level 2 EMP turret upgrade strongly drains its target's energy, slowing it down further to half speed. |
The level 3 EMP turret upgrade drains it's target's energy so strongly, a shell is absorbed every few seconds. |
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Plastic Pulse Turret |
The Level 1 plastic pulse turret fires a charge that bounces off surfaces, expiring after 3 contacts. |
The level 2 plastic pulse turret fires a charge that bounces off surfaces, expiring after 6 contacts. |
The level 3 plastic pulse turret fires a charge that bounces off surfaces, expiring after 6 contacts with double damage. |
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Photon Pulse Launcher |
The level 1 photon pulse launcher turret fires a slow moving charge, creating splash damage on impact. |
The level 2 photon pulse launcher turret upgrade fires a fast moving charge, creating double splash damage on impact. |
The level 3 photon pulse launcher turret upgrade fires long range seeking missiles. |
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Energy Vacuum Turret |
The level 1 energy vacuum turret emits a pulse every few seconds, stopping any target within range for a moment. |
The level 2 energy vacuum turret upgrade emits a pulse with higher range, damaging and stopping any target in range for a moment. |
The level 3 energy vacuum turret upgrade emits a pulse, damaging twice and stopping any target in range for a longer moment. |
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Plasma Beam Turret |
The level 1 plasma beam turret fires a high energy continuous beam, ripping through target shells. |
The level 2 plasma beam turret upgrade fires a continuous high energy beam, that jumps up to twice on impact. |
The level 3 plasma beam turret upgrade fires a continuous high energy beam, that jumps up to 5 times on impact. |
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Finance Generator Turret |
The Level 1 finance generator turret generates funds, providing a $100 bonus at the end of each round. |
The level 2 finance generator turret upgrade generates funds, providing a $500 bonus at the end of each round. |
The level 3 finance generator turret upgrade generates funds, providing a $2000 bonus at the end of each round. |